Has the virtual reality of smartphones gone?

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In September 2019, phone-based virtual reality was announced as “end”. This is Oculus Chief Technology Officer John Carmack (John Carmack) lamented the headset based on mobile phones, and Google announced that it will stop using the headset. Their Google Daydream View and Daydream software, Launched in 2016. The New York Times wrote in April 2020 that, confusingly, the concept of VR still hasn’t caught our attention. But is the virtual reality of our mobile phones really over? Or do people still want to participate in these ways?

Why did Google Daydream fail?

Google’s Daydream failed because it was received indifferently by consumers, and developers did not bother about it. Usually, Google is at the forefront of technological updates, but not this time. One of the main problems of virtual reality technology for smartphones is that additional hardware is expensive. This is also very troublesome, and you are not allowed to do many things at the time. What people read about the future is hardly what people expect. But the lack of flying cars should indicate that expectations for the future are rarely as successful as expected. Another reason for Daydream’s failure is the success of Google Cardboard. Launched in 2014. By 2017, the company had sold 10 million units. Over 160 million applications compatible with the hardware have been downloaded. Some of the devices that have been shipped are given away for free, but the download proves that the technology is simple enough to make people want to use it. Oculus Rift is expected to do well when it is launched as a headset in 2015, but the price is $599. This price point means that many people who buy it are playing games alone, and many people who might like the technology are priced off. The success of many technologies lies in being able to experience it together and then sharing information with friends who might like it.

Do people want to participate virtually?

In various entertainment activities, the different ways of interacting with our mobile phones also show people’s appetite. Live casino host like Betway It shows that from poker to blackjack, from baccarat to no-deal or no-deal, people‚Äôs appetite for entertainment has increased the way we traditionally hope to interact with certain game styles. However, it can be played on mobile devices without any additional hardware.Moreover, the running application Zombie, running is both a pedometer and a game Help us run faster. Sometimes, based on our progress, the game will announce that zombies are coming, and we must run faster. In addition, the headsetless DinoTrek uses simple gameplay to provide exciting dinosaur life games. This concept is the basic concept, which shows more that VR technology can provide a profound gaming experience. Elsewhere, the Blippar app can recognize landmarks, faces, and objects around you, and then overlay them with virtual content. In addition, the award-winning Guggenheim Museum app allows you to experience the painting and art of the museum through your mobile phone, showing you a virtual tour and providing the same experience as there.

Therefore, this proves that we really want to interact with mobile phones using modern technology in different ways, not just in the virtual reality we expect. The above examples all represent the integration between us and the environment and technology, while VR just brings us into the virtual world. Perhaps the key to tomorrow’s technology is to make it based on reality.

The future of virtual reality

The BBC announced at the end of 2019 that it would cut its VR center funding within two years after the VR center was announced, indicating that the demand and appetite for participating in these methods has weakened. The VR hub was established in 2017 and is there based on expected demand. Indeed, a market research company predicts that by 2023, there will be 51 million consumer headsets worldwide. However, compared with the overall penetration rate of smartphones (7.33 billion by 2023), this is a small number, especially considering the expenses required by the industry.

A visitor London VR arcade game recommended in January 2020 Despite the amazing technology and richer gaming experience, just playing VR is not the same as playing with other people. Arcade-themed games are suitable for VR experiences with friends due to simple gameplay and group activities, but playing alone makes the technology still quite basic, especially when compared to the quality of games being developed by Sony, Microsoft and Nintendo.

However, the prospects for VR are limitless-not in the all-encompassing smartphone industry. From the medical industry that started using VR to draw surgical plans before surgery, to automakers that will perform the same operations on vehicles they are manufacturing, there will still be applications for VR. Similarly, the mobile entertainment industry will utilize modern technology to attract users, but may not explicitly use VR. VR may even make more sense and can flourish on traditional desktop computers and even laptops.

In general, virtual reality is a firework that can never pop up normally. As the next big thing in the entertainment field, it is expected that fewer and fewer people will use this technology on a regular basis. Instead, different ways of interacting with games and entertainment that still represent the future of technology are desirable.

In the final analysis, for consumers, virtual reality is a too big investment for their casual way of interacting with technology.

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