OpenShot 2.5.0 Free Video Editor adds hardware acceleration and supports Blender 2.8

OpenShot, The free open source video editor has been updated to version 2.5.0, and some major improvements have been made, such as hardware encoding and decoding support, faster key frame performance, support for exporting and importing EDL and XML (Premiere, Final Cut Pro, etc.) )file. And Belnder 2.8+ support, etc.

OpenShot is an easy-to-use but powerful video editor for Windows, macOS and Linux. It has powerful curve-based key frame animation, unlimited tracks/layers, clip size, zoom, trim, capture, rotate and cut. Using it, you can also add video transitions with real-time preview, composition, image overlay, watermark, animated 3D titles and effects, etc.
The application utilizes the FFmpeg library and can read and write most video and image formats.The most retired feature in OpenShot 2.5.0 is experimental hardware acceleration support for encoding and decoding (the change log calls it “a bit experimental”). Therefore, significant performance improvements should be made on systems with hardware accelerated graphics cards that support the video format you are using.OpenShot hardware acceleration VA-API VDPAU

If your graphics card supports it, you should see some new options in OpenShot 2.5.0. In OpenShot PreferencesIn Performance In the tab, you can select the hardware decoder mode (the default is CPU-no hardware acceleration): VDPAU or VA-API, depending on your graphics card and hardware decoder and encoder graphics card. You will also be Export Video This dialog box allows you to select a target that supports hardware acceleration. Another major improvement in the latest OpenShot version is the completely rewritten keyframe system, which provides real-time interpolation without caching the entire value set. Therefore, performance should be achieved faster on projects that contain long clips or multiple clips. OpenShot 2.5.0 also provides support for the latest version Blender 2.8+. The app now supports the new .blend format, and most animation titles have been recreated from scratch or have been fixed for use with this new Blender version. OpenShot uses Blender for its animated title editor, which can be used to add animated 3D titles to videos.
Other important changes in OpenShot 2.5.0:

  • OpenShot can now import and export data in EDL and XML formats, which are supported by Premiere and Final Cut Pro, etc.
  • Improved and fixed thumbnail generation
  • Added the function of restoring previously saved and improved automatic backup. Before each save, now copy a copy of the entire project to the recovery folder, so that in case everything is deleted and the auto save is running, you can restore the previous version of the project
  • Better SVG support, especially on macOS and older Linux distributions
  • Improved preview window: OpenShot now checks whether it is divisible by 2 to prevent flickering of lines and bars on the side of the preview/playback
  • Export improvements (no longer modify project keyframe data)
  • OpenShot no longer automatically sends indicator data. Users must now specifically choose to share metrics with OpenShot developers
  • Cross-platform improvements (fixed many small differences between operating systems)
  • Change log

Download OpenShot video editor

On the OpenShot download page, you will find binaries for Windows, macOS and Linux. The source code is also available.
On Linux, OpenShot developers provide a 64-bit AppImage and an Ubuntu (and Ubuntu-based Linux distribution) PPA. At the time of writing, PPA has not been updated to the latest OpenShot 2.5.0 version.
To run the OpenShot AppImage binary, you need to make it executable: right click -> Properties -> Permissions -> Allow executing file as program (Or similar; it depends on your file manager). Now, if your desktop environment/file manager allows it, double-click the AppImage file to run it. In a desktop environment that does not allow double-clicking the AppImage file to run, open the terminal, then drag and drop the AppImage file into the terminal window, and then press Enter. You can also enter ./OpenShot-v2.5.0-x86_64.AppImage Run it from the folder where AppImage is located.
You can also use the AppImageLauncher tool to integrate AppImage with the system (put it on the desktop to allow any AppImage to run without changing permissions or doing any other operations, integrate the AppImage program in the application menu, etc.).